Although Game Based Learning (GBL) is not really a new concept – children have always learned through the playing of games – what is new is the huge growth in the popularity of GBL and the use of digital learning tools in the context of the delivery of training and education.
What is GBL?
‘Game-based learning’ or ‘serious games’ refers to digital applications that are developed to impart learning through games. Serious games stimulate and encourage learners to actively engage in the learning process by using the principles found in all great games.
Game-based learning products are increasingly being used within vocational education and training and used in conjunction with other, more traditional learning methods. GBL uses a range of digital learning products such as e-learning courseware, online audio and video content, social games, and mobile games to deliver learning content, concepts and to ‘bring subjects to life’.
Already, there are signs of a huge up- increase in the uptake of e-learning and serious games across all curriculum areas with both with both young learners and adults alike. With the growth of game-based learning expected to continue alongside the growth of smart phones and mobile devices, teacher, trainers and coaches need to understand how to maximize the value digital training and education tools.
Today’s teachers and trainers (and especially tomorrow’s teachers and trainers), need to understand how to use and exploit digital learning tools as an integral part of their delivery methodology. In the Erasmus+ funded project, Social Innovation Training for Work Based Learning, partners from the UK (SFEDI and ETA) , Portugal, Hungary, Cyprus, Ireland and Spain, will be making extensive us of digital tools and techniques. If you are a teacher trainer interested in social innovation, game-based learning and using digital tools to improve the impact of your courses, contact your National Partner for details of how to take part in the project.
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